VFX Voice

The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.

Winner of three prestigious Folio Awards for excellence in publishing.

Subscribe to the VFX Voice Print Edition

Subscriptions & Single Issues


October 29
2019

ISSUE

Web Exclusive

Riding a Giant Wave of Canola Flowers in ABOMINABLE

By IAN FAILES

In visual effects and animation, the art of simulating water is something that has already been mastered several times over. But what about simulating a canola flower field that looks like it’s a massive wave of water?

That was the challenge tasked to the team at DreamWorks Animation for one signature scene in Abominable, directed by Jill Culton and co-director Todd Wilderman. Here, a magic yeti and a group of friends in a boat ride a giant wave of canola flowers as they escape from a zoologist and a wealthy businessman who want the yeti, Everest, for themselves.

Abominable director Jill Culton. (Images copyright © 2019 DreamWorks Animation)

To make the sequence happen, DreamWorks had to re-think what this effect would look like. “We got these great pieces of concept art and storyboards,” recalls Visual Effects Supervisor Mark Edwards. “And then we went, ‘OK, he’s going to turn this canola field into waves to drive the boat. What does that even mean?’ We could picture it in the concept art, but what would it look like in motion? How is it going to feel interacting with our characters? How do we tie in Everest’s magic? And then you have billions and billions of flowers.”

The studio embarked on a test, with Effects Department Chair Jeff Budsberg taking a standard water simulation and fleshing it out with flowers and foliage. “Jeff, really early on, took a water simulation from another show and said, ‘Well, let me just instance a bunch of flowers on it and see what happens,’” says Edwards.

A promotional image showcasing the canola wave sequence.

“There’s the main wave, and then we had spray and flowers and all of the extra bending of the boat going through them. There was also a volumetric pollen cloud that travelled with it.”

—Mark Edwards, Visual Effects Supervisor

The test proved that the sequence could be done, but the scenes were also heavily previsualized before shot production occurred. Reference was also found of surfers, large waves and even waterskiers wakeboarding in a cranberry bog. The idea was to come up with an appropriate look for water-soaked flowers and the trail that would be left behind the boat, all with the classic smooth ocean wave feel.

“What we also did really early on,” recounts Edwards, “was partner our FX lead for that sequence, Michael Losure, with our previs artists and say, ‘Hey, how can FX basically help drive things in the right way?’ And so Michael basically started building out these rough sims to block things in. That was what the animation team was using as a guide, and then FX used this as their template once they got involved again.”

A close collaboration between animation and FX made the elaborate flower and fluid simulations possible.

DreamWorks’ proprietary tools and Houdini were used to tackle the simulation, with instancing an important part in managing the complexity. This was aided by the studio’s physically-based ray trace renderer called MoonRay, which has replaced their Moonlight lighting and rendering tool. The final shots feature a large number of elements.

“There’s the main wave,” outlines Edwards, “and then we had spray and flowers and all of the extra bending of the boat going through them. There was also a volumetric pollen cloud that travelled with it.”

The friends traverse through canola fields by boat before Everest’s magic takes over.

Another tool at DreamWorks called Arras also came in handy, particularly for the canola wave sequence. Arras is the studio’s cloud-based framework that has the ability to distribute rendering tasks to clusters of computers.

“All the departments were really closely tied together on this show,” adds Edwards. “We knew going into some of these sets that FX should drive the canola look and scattering. And so they worked closely with surfacing to get the patterns worked out in a way that would filter down towards the FX simulation later. It was a real team effort.”

Watch a clip of the canola wave sequence in Abominable.

Share this post with

Most Popular Stories

2024 STATE OF THE VFX/ANIMATION INDUSTRY: FULL SPEED AHEAD
09 January 2024
Animation, Exclusives
2024 STATE OF THE VFX/ANIMATION INDUSTRY: FULL SPEED AHEAD
Despite production lulls, innovations continue to forward the craft.
CHANNELING THE VISUAL EFFECTS ON SET FOR THE WHEEL OF TIME SEASON 2
23 January 2024
Animation, Exclusives
CHANNELING THE VISUAL EFFECTS ON SET FOR THE WHEEL OF TIME SEASON 2
In the case of the second season of The Wheel of Time, the on-set visual effects supervision was equally divided between Roni Rodrigues and Mike Stillwell.
NAVIGATING LONDON UNDERWATER FOR THE END WE START FROM
05 March 2024
Animation, Exclusives
NAVIGATING LONDON UNDERWATER FOR THE END WE START FROM
Mahalia Belo’s remarkable feature directorial debut The End We Start From follows a woman (Jodie Comer) and her newborn child as she embarks on a treacherous journey to find safe refuge after a devastating flood.
REMOTE WORK 2024: FINDING THE BEST BALANCE BETWEEN HOME AND OFFICE
17 January 2024
Animation, Exclusives
REMOTE WORK 2024: FINDING THE BEST BALANCE BETWEEN HOME AND OFFICE
In just a few years, turbocharged by the pandemic, remote work has become widely established in the VFX industry and is now a preferred option for many visual artists.
GAIA BUSSOLATI: CONNECTING HOLLYWOOD AND ITALIAN CINEMA – AND STAYING CURIOUS
09 January 2024
Animation, Exclusives
GAIA BUSSOLATI: CONNECTING HOLLYWOOD AND ITALIAN CINEMA – AND STAYING CURIOUS
VFX Supervisor bridges Italian cinema, Hollywood blockbusters.