A short and stout demon called Usher (voiced by Andy Hamilton) was another of Milk’s fully-CG creations. On set, a blue stand-in was regularly used, including for a shot of the character unfortunately meeting its demise in a bathtub of holy water.
For Usher’s disintegration, Milk controlled the simulated splashing so that other characters weren’t impacted by the (deadly to them) water. “We put some extra control in the forces in Houdini,” says Reid, “and talked with animation as well to make sure that the animation could be suitable, but also tell the story without compromise.”
Usher, the hellhound and Satan, are just a few examples of the several creature effects crafted by Milk for Good Omens – that kind of work also included a kraken, wings for the main characters, maggots, snakes and even bunnies. All in all, the studio completed 650 shots for the series, working closely with author and showrunner Neil Gaiman and director Douglas McKinnon to deliver the show on a typically fast TV schedule.
“It was quite a tight turnaround of work once we got turnovers,” says Visual Effects Producer Jenna Powell. “We had all the different departments working pretty much simultaneously from the beginning so that we could keep the pace going and make sure that the artists were working in the most efficient way possible. We had a lot of sequences that influenced others but that also only appeared once. So we wanted to make sure that we were condensing all of the similar types of work together to make the most of the team that we had.”