VFX Voice

The award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.

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VINE FX SETS THE MOORLANDS ABLAZE FOR AFTER THE FLOOD SEASON 2

By TREVOR HOGG Images courtesy of Vine FX and ITV. Newly promoted Detective Jo Marshall (Sophie Rundle) investigates the discovery of a body on the moors of Waterside after a wildfire and learns of illegal chemical discharges in Season 2 of After the Flood. Serving as the sole visual effects vendor, Vine FX (The Witcher) [...]

BLIND BEAGLE VFX DELIVERS MINIATURES, MOTION CONTROL AND MAYHEM FOR I LOVE BOOSTERS

By DESIREE BOWIE Images courtesy of Blind Beagle VFX. Christopher Lee Warren with Ryan Bradford at the mall where the Velvet Gang drives up the escalators to flee the police. In Boots Riley's I Love Boosters, a gang of impeccably dressed shoplifters joins forces with a factory worker on a mission to take down a [...]

VFX EMMY PREVIEW: CONTENDERS STRETCHING THE SMALL SCREEN TO MAKE EPIC TV

By TREVOR HOGG For Season 2 of Monarch: Legacy of Monsters, different levels of dirt were given to Kong to better integrate him with the environment. (Image courtesy of Apple TV) While the expectations for episodic have grown, the restrictions of time and money continue the usual trend of becoming tighter. Visual effects teams have [...]

VOLUMETRIC HUMANS CONTINUE TO EVOLVE

By TREVOR HOGG While facial performance is often the focus, innovations in capturing the motion of the rest of the body have continued to  evolve quickly. (Image courtesy of Wētā FX and 20th Century Studios) Reshaping how volumetric humans are brought to life digitally and realistically are NeRFs, multi-camera arrays, AI motion synthesis and dynamic [...]

FROM THEN TO NOW: A REAL-TIME RENAISSANCE

By TREVOR HOGG The Mandalorian. AI and machine learning are going to add another creative level on top of what is already possible with real-time filmmaking. (Image courtesy of Lucasfilm Ltd.) Nowadays, real-time filmmaking involves everything from pitchvis to final pixel rendering, with The Mandalorian and 1899 showing how it can be used to achieve [...]

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