To prep the large sequences and start working on environmental builds, there were two shoots in Las Vegas, the first in December 2019 and the second in August 2020. A five-day shoot and a one-and-a-half-week-long data-capture mission with LiDAR, HDRIs and photography kicked off Braver’s work on creating New Vegas. “Our approach towards New Vegas was to use as much plate as we could,” shares Braver,“but we ended up replacing the solid block around the Inferno in CG and in other cases we replaced a lot more, like the nuclear explosion shot.”
A tricky element to figure out was the signage for New Vegas. “From speaking with Ben and Taylor, we knew that they wanted Vegas to feel a little bit different,” explains Braver. “So much of Vegas is ads and brands, but the question that we kept coming back to was, ‘What would Vegas be like if it was run by a devil demagogue?’ We came to this interesting idea of trying to do what any demagogue would do, which is cover up any brand or name that isn’t his own. He would put his own name and brand in as many places as possible.” To achieve this, Braver and his team shot the propaganda material that you see on the screens and populated all the video screens with this content that fit Randall Flagg’s [Alexander Skarsgård] message.”
Parts of the story also take place in Boulder, Colorado, however the production never actually went there. “The location work was shot in this wonderful, quiet town in British Columbia called Port Coquitlam,” states Braver. “No mountains exist there, so they had to be added and we had to do a lot of environmental work to make it feel more like Colorado.” For this, Braver brought on Important Looking Pirates and they used geographical data, as well as extracted all height information and structure density, to recreate Boulder’s buildings and mountain range. “Combining this with satellite photos and some building references we found on the Internet, ILP created Boulder in CG,” remarks Braver, “It was a substantial and beautiful build that they accomplished.”