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VIVA NEW VEGAS – AND THE DEATHCLAWS AND RADSCORPIONS TERRORIZING FALLOUT SEASON 2

Images courtesy of Prime Video. Season 2 of Fallout expands the scope of the post-apocalyptic world with new creatures, extensive virtual production, larger environments and a faithful recreation of New Vegas. One unique aspect of the production was shooting volume stage sequences on film. According to Jay Worth, Visual Effects Supervisor on Fallout – whose [...]

VINE FX SETS THE MOORLANDS ABLAZE FOR AFTER THE FLOOD SEASON 2

Images courtesy of Vine FX and ITV. Newly promoted Detective Jo Marshall (Sophie Rundle) investigates the discovery of a body on the moors of Waterside after a wildfire and learns of illegal chemical discharges in Season 2 of After the Flood. Serving as the sole visual effects vendor, Vine FX (The Witcher) produced 336 shots [...]

BLIND BEAGLE VFX DELIVERS MINIATURES, MOTION CONTROL AND MAYHEM FOR I LOVE BOOSTERS

Images courtesy of Blind Beagle VFX. Christopher Lee Warren with Ryan Bradford at the mall where the Velvet Gang drives up the escalators to flee the police. In Boots Riley's I Love Boosters, a gang of impeccably dressed shoplifters joins forces with a factory worker on a mission to take down a ruthless fashion mogul. [...]

VFX EMMY PREVIEW: CONTENDERS STRETCHING THE SMALL SCREEN TO MAKE EPIC TV

For Season 2 of Monarch: Legacy of Monsters, different levels of dirt were given to Kong to better integrate him with the environment. (Image courtesy of Apple TV) While the expectations for episodic have grown, the restrictions of time and money continue the usual trend of becoming tighter. Visual effects teams have to be resourceful [...]

VOLUMETRIC HUMANS CONTINUE TO EVOLVE

While facial performance is often the focus, innovations in capturing the motion of the rest of the body have continued to  evolve quickly. (Image courtesy of Wētā FX and 20th Century Studios) Reshaping how volumetric humans are brought to life digitally and realistically are NeRFs, multi-camera arrays, AI motion synthesis and dynamic texture systems. These [...]

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